
- #Grim dawn trainer riftgate unlock mod
- #Grim dawn trainer riftgate unlock mods
#Grim dawn trainer riftgate unlock mods
Improved handling for mods with a custom campaign (e.g. #Grim dawn trainer riftgate unlock mod
New screens added to edit a char’s skills or analyze the masteries of a mod. 3.0 Health Regeneration per second > removedĢ0% Chance of 40 Reduced Resistance for 3.0 Second(s)> reduced to 20% reduced resists at 100% chanceģ9 Burn Retaliation over 3. +35% Life Leech > 25% health regenerationġ7% of Attack damage converted to Health> 8% 5 - 1 secondĢ0% of Attack damage converted to Health > 5%ĥ1 ~ 75 Burn Retaliation over 3.0 Second(s)> 300-400ġ8 ~ 35 Cold Retaliation>160-270, removed from procġ0 ~ 14% Energy Drained > 10-14 elemental dmg Herbal remedy granted > change to Earth Wardġ8% Chance of 4 ~ 8 second(s) of Mind Control>10% Confusion for. Removed Energy Leech and Life leech modifiers.ġ0% Chance for 100% Poison Damage > removedġ1% of Attack damage converted to Health>6% +Added Attack Damage converted to Health. Removed Attack Damage converted to Health. +Interval between contagion spreads reduced to 0.7. This was never supposed to be here to begin with. Damage absorb now starts at 20% and scales up with ranks. *Replaced life leech damage when below 50% health triggers to a health regeneration modifier. +Now creates a small aoe around the target on cast. *Debuffs an area by reducing movement speed, damage dealt, causing a short duration of disruption, and dealing some damage as vitality decay. *Reinstated as a separate, castable debuff. *Fixed an issue with overlapping text for the Inquisitor and Necromancer masteries in the class selection screen. Sorry to the voice actress of this character! It was driving me crazy when I was playing GD. *Tweaked the pitch of some of the female caravan voice lines slightly. *Added a new nemesis for Undead faction.hopefully it works. *Added crafting recipe for Jade Totem, Jade Ring, Crystal Totem, Crystal Ring, Black Pearl Amulet, and the Black Pearl Ring. *GQ Blueprints no longer drop from enemies. (recipes already learned will still be available at all blacksmiths however) *Because of this new NPC, all recipes from other vendors and blacksmiths have been removed. *New NPC in Devil's Crossing, there's a Grim Quest only blacksmith, he will craft any and all Grim Quest blueprints, and ONLY those. +Changed the animation so that the skill should advantage of both weapon slots. *Now also forks to nearby targets in addition to increasing damage. *Also affects a small area around the target in addition to increasing damage. *Now uses a channeled Drain template introduced with AOM. +Now provides a constant poison modifier with poison damage. *Removed chance for the effect to take place. +Now creates Fungal Bombs (the old version of this spell) every 1 second at nearby enemy locations. *Converts 100% of the acid damage into elemental. *Now uses a channeled flamethrower-like template introduced with AOM.įungal Bomb Transmuter - Explosive Growth: *Now uses a weapon qualifier introduced with AOM which only allows the skill to work with shields and a melee weapon (no guns).
*Added missing AOM animations and adjusted a few skills to use the new animations as well. (there are only a handful of epics/legendaries which can have affixes) *Fixed an issue where the affixes on certain crafted uniques would be shown.
*Fixed an issue where the Ice Crystal set was giving bonuses even with one set piece equipped. *Fixed an issue where the Forgemaster was nameless. *Fixed an issue (or tried to) where certain recipes were missing from the GQ Forgemaster's list of blueprints. *Fixed an issue that prevented the player from removing points from Rupture.